Abstract
In this paper, we introduce a new online decision making paradigm that we call Thresholding Graph Bandits. The main goal is to efficiently identify a subset of arms in a multi-armed bandit problem whose means are above a specified threshold. While traditionally in such problems, the arms are assumed to be independent, in our paradigm we further suppose that we have access to the similarity between the arms in the form of a graph, allowing us to gain information about the arm means with fewer samples. Such a feature is particularly relevant in modern decision making problems, where rapid decisions need to be made in spite of the large number of options available. We present GrAPL, a novel algorithm for the thresholding graph bandit problem. We demonstrate theoretically that this algorithm is effective in taking advantage of the graph structure when the structure is reflective of the distribution of the rewards. We confirm these theoretical findings via experiments on both synthetic and real data.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 2476-2485 |
| Number of pages | 10 |
| Journal | Proceedings of Machine Learning Research |
| Volume | 108 |
| State | Published - 2020 |
| Event | 23rd International Conference on Artificial Intelligence and Statistics, AISTATS 2020 - Virtual, Online Duration: Aug 26 2020 → Aug 28 2020 |
ASJC Scopus subject areas
- Artificial Intelligence
- Software
- Control and Systems Engineering
- Statistics and Probability
Fingerprint
Dive into the research topics of 'Thresholding Graph Bandits with GrAPL'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS