TY - JOUR
T1 - Thresholding Graph Bandits with GrAPL
AU - LeJeune, Daniel
AU - Dasarathy, Gautam
AU - Baraniuk, Richard G.
N1 - Funding Information:
This work was supported by NSF grants CCF-1911094, IIS-1838177, and IIS-1730574; ONR grants N00014-18-12571 and N00014-17-1-2551; AFOSR grant FA9550-18-1-0478; DARPA grant G001534-7500; and a Vannevar Bush Faculty Fellowship, ONR grant N00014-18-1-2047.
Publisher Copyright:
Copyright © 2020 by the author(s)
PY - 2020
Y1 - 2020
N2 - In this paper, we introduce a new online decision making paradigm that we call Thresholding Graph Bandits. The main goal is to efficiently identify a subset of arms in a multi-armed bandit problem whose means are above a specified threshold. While traditionally in such problems, the arms are assumed to be independent, in our paradigm we further suppose that we have access to the similarity between the arms in the form of a graph, allowing us to gain information about the arm means with fewer samples. Such a feature is particularly relevant in modern decision making problems, where rapid decisions need to be made in spite of the large number of options available. We present GrAPL, a novel algorithm for the thresholding graph bandit problem. We demonstrate theoretically that this algorithm is effective in taking advantage of the graph structure when the structure is reflective of the distribution of the rewards. We confirm these theoretical findings via experiments on both synthetic and real data.
AB - In this paper, we introduce a new online decision making paradigm that we call Thresholding Graph Bandits. The main goal is to efficiently identify a subset of arms in a multi-armed bandit problem whose means are above a specified threshold. While traditionally in such problems, the arms are assumed to be independent, in our paradigm we further suppose that we have access to the similarity between the arms in the form of a graph, allowing us to gain information about the arm means with fewer samples. Such a feature is particularly relevant in modern decision making problems, where rapid decisions need to be made in spite of the large number of options available. We present GrAPL, a novel algorithm for the thresholding graph bandit problem. We demonstrate theoretically that this algorithm is effective in taking advantage of the graph structure when the structure is reflective of the distribution of the rewards. We confirm these theoretical findings via experiments on both synthetic and real data.
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M3 - Conference article
AN - SCOPUS:85113688767
SN - 2640-3498
VL - 108
SP - 2476
EP - 2485
JO - Proceedings of Machine Learning Research
JF - Proceedings of Machine Learning Research
T2 - 23rd International Conference on Artificial Intelligence and Statistics, AISTATS 2020
Y2 - 26 August 2020 through 28 August 2020
ER -