Abstract
Since their introduction a little more than 10 years ago, wavelets have revolutionized image processing. Wavelet based algorithms define the state-of-the-art for applications including image coding (JPEG2000), restoration, and segmentation. Despite their success, wavelets have significant shortcomings in their treatment of edges. Wavelets do not parsimoniously capture even the simplest geometrical structure in images, and wavelet based processing algorithms often produce images with ringing around the edges. As a first step towards accounting for this structure, we will show how to explicitly capture the geometric regularity of contours in cartoon images using the wedgelet representation and a multiscale geometry model. The wedgelet representation builds up an image out of simple piecewise constant functions with linear discontinuities, We will show how the geometry model, by putting a joint distribution on the orientations of the linear discontinuities, allows us to weigh several factors when choosing the wedgelet representation: the error between the representation and the original image, the parsimony of the representation, and whether the wedgelets in the representation form "natural" geometrical structures. Finally, we will analyze a simple wedgelet coder based on these principles, and show that it has optimal asymptotic performance for simple cartoon images.
Original language | English (US) |
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Title of host publication | Proceedings of SPIE - The International Society for Optical Engineering |
Editors | T. Ebrahimi, T. Sikora |
Pages | 1265-1272 |
Number of pages | 8 |
Volume | 5150 II |
DOIs | |
State | Published - 2003 |
Event | Visual Communications and Image Processing 2003 - Lugano, Switzerland Duration: Jul 8 2003 → Jul 11 2003 |
Other
Other | Visual Communications and Image Processing 2003 |
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Country/Territory | Switzerland |
City | Lugano |
Period | 7/8/03 → 7/11/03 |
Keywords
- Geometry in images
- Image compression
- Wedgelets
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Condensed Matter Physics