TY - GEN
T1 - Mixed Reality Holographic Models for the Interactive and Synergetic Exploration of Space Structures in Architectural Design and Education
AU - González, Juan José Castellón
AU - Mishra, Anukriti
AU - Xu, Guangyu
AU - Garcia, Jose Daniel Velazco
AU - Tsekos, Nikolaos V.
N1 - Publisher Copyright:
© 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2024
Y1 - 2024
N2 - The purpose of this paper is to contextualize and introduce the academic potential of Augmented Reality (AR) models based on computer-generated holograms for the experimental exploration of spatial structures in architectural (interactive and immersive) design and education by multiple users. This work is driven by the potential impact of concurrently sharing and interacting with mixed reality (MR) scenes via holographic interfaces. With an interfaceable, scalable, and modular computational architecture, this platform is a powerful resource for multiple users, multiple formats (digital and physical), and multiple physical locations to design as well as assess structural and physical properties. The underlying didactic hypothesis is that holograph and MR offer an unparallel sense of immersion while enabling rapid virtual prototyping and project-driven synergy in combination with physical models. We present results on Augmented/Mixed reality as well as Virtual reality (VR) using devices such as the HoloLens and Vive head-mounted devices (HMD) and hand-held devices (HHD) such as the iOS iPad and iPhones and Android tablets all seeing the same time the same architectural holographic scene and interacting with it.
AB - The purpose of this paper is to contextualize and introduce the academic potential of Augmented Reality (AR) models based on computer-generated holograms for the experimental exploration of spatial structures in architectural (interactive and immersive) design and education by multiple users. This work is driven by the potential impact of concurrently sharing and interacting with mixed reality (MR) scenes via holographic interfaces. With an interfaceable, scalable, and modular computational architecture, this platform is a powerful resource for multiple users, multiple formats (digital and physical), and multiple physical locations to design as well as assess structural and physical properties. The underlying didactic hypothesis is that holograph and MR offer an unparallel sense of immersion while enabling rapid virtual prototyping and project-driven synergy in combination with physical models. We present results on Augmented/Mixed reality as well as Virtual reality (VR) using devices such as the HoloLens and Vive head-mounted devices (HMD) and hand-held devices (HHD) such as the iOS iPad and iPhones and Android tablets all seeing the same time the same architectural holographic scene and interacting with it.
KW - Architecture
KW - Augmented Reality
KW - Experiential Learning
KW - Structural Design
KW - Structural Models
UR - http://www.scopus.com/inward/record.url?scp=85177035076&partnerID=8YFLogxK
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U2 - 10.1007/978-3-031-44328-2_56
DO - 10.1007/978-3-031-44328-2_56
M3 - Conference contribution
AN - SCOPUS:85177035076
SN - 9783031443275
T3 - Lecture Notes in Civil Engineering
SP - 540
EP - 548
BT - Shell and Spatial Structures - Proceedings of IWSS 2023
A2 - Gabriele, Stefano
A2 - Manuello Bertetto, Amedeo
A2 - Marmo, Francesco
A2 - Micheletti, Andrea
PB - Springer Science and Business Media Deutschland GmbH
T2 - 2nd Italian Workshop on Shell and Spatial Structures, IWSS 2023
Y2 - 26 June 2023 through 28 June 2023
ER -