Abstract
Measuring user engagement in interactive tasks can facilitate numerous applications toward optimizing user experience, ranging from eLearning to gaming. However, a significant challenge is the lack of non-contact engagement estimation methods that are robust in unconstrained environments. We present FaceEngage, a non-intrusive engagement estimator leveraging user facial recordings during actual gameplay in naturalistic conditions. Our contributions are three-fold. First, we show the potential of using front-facing videos as training data to build the engagement estimator. We compile FaceEngage Dataset with over 700 picture-in-picture, realisitic, and user-contributed YouTube gaming videos (i.e., with both full-screen game scenes and time-synchronized user facial recordings in subwindows). Second, we develop FaceEngage system, that captures relevant gamer facial features from front-facing recordings to infer task engagement. We implement two FaceEngage pipelines: an estimator trained on user facial motion features inspired by prior psychological works, and a deep learning-enabled estimator. Lastly, we conduct extensive experiments and conclude: (i) certain user facial motion cues (e.g., blink rates, head movements) are engagement-indicative; (ii) our deep learning-enabled FaceEngage pipeline can automatically extract more informative features, outperforming the facial motion feature-based pipeline; (iii) FaceEngage is robust to various video lengths, users/game genres and interpretable. Despite the challenging nature of realistic videos, FaceEngage attains the accuracy of 83.8 percent and leave-one-user-out precision of 79.9 percent, both of which are superior to our face motion-based model.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 651-665 |
| Number of pages | 15 |
| Journal | IEEE Transactions on Affective Computing |
| Volume | 13 |
| Issue number | 2 |
| DOIs | |
| State | Published - 2022 |
Keywords
- Engagement estimation
- deep neural networks
- video analysis
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
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