Abstract
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled “Escape from the Doctor’s Office,” developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE framework (Analyze, Design, Develop, Implement, Evaluate) and guided by Fu and Yu’s Three-Layered Thinking Model of Game Design to align educational content with engaging gameplay. The game incorporated AI/ML concepts such as data science, algorithms, and ethical considerations within a healthcare narrative. Piloted during the first two weeks of a summer research program for six U.S.-based computer science under-graduate and graduate students, the DEER engaged participants in collaborative, time-bound problem-solving through interactive puzzles and group discussion. Results from a post-questionnaire and analysis of field notes demonstrated the game’s effectiveness in promoting teamwork, generating interest in AI/ML concepts, and engaging participants actively in the learning process.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 29-44 |
| Number of pages | 16 |
| Journal | Journal of Interactive Learning Research |
| Volume | 36 |
| Issue number | 1 |
| State | Published - 2025 |
ASJC Scopus subject areas
- Education
- Human-Computer Interaction
- Computer Science Applications
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