Exploring a Digital Educational Escape Room Game to Support Artificial Intelligence Literacy and Team Building in an Online Environment

Susie Gronseth, Amani Itani, Kathryn Seastrand, Bettina Beech, Marino Bruce, Thamar Solorio, Ioannis Kakadiaris

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled “Escape from the Doctor’s Office,” developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE framework (Analyze, Design, Develop, Implement, Evaluate) and guided by Fu and Yu’s Three-Layered Thinking Model of Game Design to align educational content with engaging gameplay. The game incorporated AI/ML concepts such as data science, algorithms, and ethical considerations within a healthcare narrative. Piloted during the first two weeks of a summer research program for six U.S.-based computer science under-graduate and graduate students, the DEER engaged participants in collaborative, time-bound problem-solving through interactive puzzles and group discussion. Results from a post-questionnaire and analysis of field notes demonstrated the game’s effectiveness in promoting teamwork, generating interest in AI/ML concepts, and engaging participants actively in the learning process.

Original languageEnglish (US)
Pages (from-to)29-44
Number of pages16
JournalJournal of Interactive Learning Research
Volume36
Issue number1
StatePublished - 2025

ASJC Scopus subject areas

  • Education
  • Human-Computer Interaction
  • Computer Science Applications

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