Efficient hardware voxelization

G. Passalis, I. A. Kakadiaris, T. Theoharis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

21 Scopus citations

Abstract

This paper presentes a navel algorithm far the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for both polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.

Original languageEnglish (US)
Title of host publicationProceedings - Computer Graphics International, CGI 2004
Pages374-377
Number of pages4
DOIs
StatePublished - 2004
EventProceedings - Computer Graphics International, CGI 2004 - Crete, Greece
Duration: Jun 16 2004Jun 19 2004

Publication series

NameProceedings of Computer Graphics International Conference, CGI
ISSN (Print)1530-1052

Conference

ConferenceProceedings - Computer Graphics International, CGI 2004
Country/TerritoryGreece
CityCrete
Period6/16/046/19/04

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

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