TY - GEN
T1 - Efficient hardware voxelization
AU - Passalis, G.
AU - Kakadiaris, I. A.
AU - Theoharis, T.
PY - 2004
Y1 - 2004
N2 - This paper presentes a navel algorithm far the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for both polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.
AB - This paper presentes a navel algorithm far the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for both polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.
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U2 - 10.1109/CGI.2004.1309236
DO - 10.1109/CGI.2004.1309236
M3 - Conference contribution
AN - SCOPUS:5444254950
SN - 0769521711
T3 - Proceedings of Computer Graphics International Conference, CGI
SP - 374
EP - 377
BT - Proceedings - Computer Graphics International, CGI 2004
T2 - Proceedings - Computer Graphics International, CGI 2004
Y2 - 16 June 2004 through 19 June 2004
ER -