@inproceedings{45d96e78042a4e5c8777b7e8ed319773,
title = "Design Principles for Mobile Brain-Body Imaging Devices with Optimized Ergonomics",
abstract = "Mobile brain-body imaging (MoBI) technology allows the study of the brain in action and the context of complex natural settings. MoBI devices are wearable devices that typically record the scalp electroencephalogram (EEG) and head motion of the user. MoBI systems have applications in neuroscience, rehabilitation, design, and other applications. Here, we propose design principles for MoBI systems for use in brain-machine interfaces for rehabilitation by individuals with movement disabilities. This design study discusses the validity of the process of utilizing 3D anthropometric data as a basis to design a MoBI headset for an optimized fit and ergonomics. The study also discusses the need for ensuring that EEG sensors keep constant contact with the scalp and face for the best scan quality. Moreover, the need for single-handed correct positioning of the headset is discussed to address disabilities in the older populations and clinical populations with motor impairments.",
keywords = "3D anthropometry, EEG headset, Ergonomic design, Headset design",
author = "Niell Gorman and Antoinette Louw and Alex Craik and Jose Gonzalez and Jeff Feng and Contreras-Vidal, {Jose L.}",
note = "Publisher Copyright: {\textcopyright} 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.; AHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 ; Conference date: 25-07-2021 Through 29-07-2021",
year = "2021",
doi = "10.1007/978-3-030-80091-8_1",
language = "English (US)",
isbn = "9783030800901",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "3--10",
editor = "Ahram, {Tareq Z.} and Falc{\~a}o, {Christianne S.}",
booktitle = "Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021",
address = "Germany",
}