Abstract
Musculoskeletal disorders (MSDs) remain a critical occupational health challenge, often exacerbated by repetitive motions, awkward postures, and insufficient awareness among workers. Traditional training methods for MSD prevention frequently lack engagement, diminishing their impact. This article presents the design and development of Safe@Work, a point-and-click serious game created to enhance awareness and promote preventive strategies for MSDs in workplace settings. Developed through a multidisciplinary approach involving ergonomists, game designers, and computer scientists, the game simulates realistic workplace scenarios—such as wheel assembly and brake installation—where players identify risks and propose ergonomic improvements. Built using the Unity engine, Safe@Work integrates educational objectives with immersive gameplay elements, including quizzes, mini-games, and scenario-based challenges. Preliminary feedback from ergonomics professionals indicates that the game fosters user engagement and conveys prevention concepts effectively. While initial results are promising, further empirical evaluation is necessary to assess its impact on behavior change and knowledge retention in the real-world.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 914-917 |
| Number of pages | 4 |
| Journal | Proceedings of the Human Factors and Ergonomics Society |
| Volume | 69 |
| Issue number | 1 |
| DOIs | |
| State | Published - Sep 2025 |
| Event | 69th Human Factors and Ergonomics Society Annual Meeting, HFES 2025 - Chicago, United States Duration: Oct 13 2025 → Oct 17 2025 |
Keywords
- design
- musculoskeletal disorders
- serious games
ASJC Scopus subject areas
- Human Factors and Ergonomics
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