Abstract
A scheme for texture mapping a 3D individualized color photo-realistic facial model from real color portraits and CT data is described. First, 3D CT images including both soft and hard tissues should be reconstructed from sequential CT slices, using a surface rendering technique. Facial features are extracted from 3D soft tissue. A generic mesh is individualized by correspondence matching and interpolation from those feature vertices. Three digitized color portraits with the "third" dimension from reconstructed soft tissue are blended and texture-mapped onto the 3D head model (mesh). A color simulated human head generated from frontal, right and left real color portraits can be viewed from an arbitrary angle in an inexpensive and user-friendly conventional personal computer. This scheme is the basic procedure in 3D computer-assisted simulation surgery.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 2-10 |
| Number of pages | 9 |
| Journal | International Journal of Oral and Maxillofacial Surgery |
| Volume | 29 |
| Issue number | 1 |
| DOIs | |
| State | Published - Jan 1 2000 |
Keywords
- 3D color facial mapping
- 3D facial model
- 3D reconstruction
- Computer graphics
ASJC Scopus subject areas
- General Dentistry
- Otorhinolaryngology
- Surgery
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